Final Cut Pro X Update Released + FCP7 Project Converter

Ch11_01

Apple delivered on its promise of an update to Final Cut Pro X this morning. They released Final Cut Pro X v10.0.3 (Full Specs). The update fixes SEVERAL glaring gaps that users have been asking for.
The major features include:

  • Multicam editing with automatic syncs up to 64 angles
  • New chroma keying
  • Enhanced XML for interchange with third party apps that can include color grading and audio keyframes
  • A BETA driver for broadcast monitoring that supports Thunderbolt devices as well as PCIe cards.
  • Layered Photoshop graphics support
  • Manual media management with the ability to relink

Pricing:

  • The application still costs $299.99 (US) to new users.
  • The update is free from the Mac App Store
  • A 30-day free trial of Final Cut Pro X is available at www.apple.com/finalcutpro/trial.


Apple has also taken down their FCPX FAQ document (http://www.apple.com/finalcutpro/faq/) which is too bad. I liked the company communicating status on what was coming next.

7tox1

Third-Party News:
Intelligent Assistance releases 7toX for Final Cut Pro, a lightweight application for translating Final Cut Pro 7 projects to Final Cut Pro X.
The application sells in the Mac App Store for $9.99 (US). The application looks to rely on the new XML features released today in the free update.

  • 7toX for Final Cut Pro translates Final Cut Pro 7 Bins to Keyword Collections in Final Cut Pro X,
  • Converts Sequences to Compound Clips that can be browsed and edited.
  • Metadata and log notes from Final Cut Pro 7 are migrated to Final Cut Pro X.
  • Motion tab settings and keyframes are translated into equivalent parameters in Final Cut Pro X.
  • Layers from Photoshop files are properly preserved
  • More than 30 Transitions and 70 Filters are matched and applied — with detailed reporting in context in the Magnetic Timeline
  • 7toX also allows editors to migrate their Final Cut Pro 7 multicam projects to the latest version of Final Cut Pro X.


I have not been able to test the above, but I know this company well. This is a
HUGE accomplishment and I commend them. Apple, buy this code and put it into Final Cut Pro X. This fills in critical holes.
 

What's Next?
I am happy to see that many of the problems have been addressed. There is still work to do however.

  • Non-beta broadcast monitoring
  • The option to see a second window when working (I find it impossible to line up a 3 point edit with one window).
  • Ability to switch to a track-based timeline
  • Support for raw workflows
  • Support for several missing codecs


A great
detailed article from my friend Gary Adcock at Macworld Magazine